The first three Mortal Kombat games have these. The ones from 4 to vs.
But not that strong. It seems like if a fighting game hasn't had a full-blown Crossover , it has at least had a Guest Fighter or two.
That being said, the Guest Fighters least likely to inflict base breaking are the fishes whose styles and settings are more in water, such as Link in Soulcalibur II or Freddy Krueger in Mortal Kombat 9 , or guests in Massive Multiplayer Crossover games in which case there is no such thing as a fish out of water.
And even then, it's still not a sure bet.
Maybe they're subject to Crippling Overspecialization , maybe their power of heart just doesn't cut it, even with Competitive Balance , or maybe there's another issue technical or not preventing them from appearing as fully playable. Still, The Cameo isn't going to do itself, and, even with a simple background cameo, the fandom won't be happy if their Ensemble Dark Horse doesn't at least do something.
Advertisement: In nearly all cases, those characters are Unexpected Characters and have achieved Just Here for Godzilla for fans of their original franchises, so Guest Fighter can be considered a subtrope of those. However, he wasn't playable until the arcade game was ported to the SNES with a cheat code to play as him.
Also, following the story from this chronology, Ryo takes the mantle of Mr. Karate appearing in his 30s and changing his look.
Truly a remarkable example because from one simple guest appearance, the entire The King of Fighters franchise was given birth which is like "Guest Fighter: The Game", at least in its original design, as not only did characters from Fatal Fury and Art of Fighting appear on the roster but so too did non-fighting game characters from games such as Psycho Soldier and Ikari Warriors.
KoF in itself has had a few guest fighters particularly in XI where characters from fighting games like Savage Reign and Buriki One got to join the cast. And while it features characters from multiple universes, KOF '94 can be considered the earliest cross-over fighting game.
Leaving aside the games that explicitly fold into it, The King of Fighters: Maximum Impact 2 has fun with this trope.
Hanzo Hattori and Fio both show up Clark and Ralf make appearances in Metal Slug 6 and 7, as well as one or two of their signature moves.
The King of Fighters has Assist Characters known as strikers to help you out. And predating this game and going straight with the trope, Nakoruru first appeared in the Game Boy version of KOF ' Gon in the console port of Tekken 3.
Strangely enough, Akuma appears in Tekken 7's Story Mode going after Heihachi and Kazuya as part of a debt he owes to Heihachi's late wife after she saved his life, implying that he may actually be part of Tekken canon now. And indirectly, this is the first time Akuma and Geese have been in the same game in 14 years.
The catch is that each of these three are exclusive to a single console GameCube , PlayStation 2 and Xbox , respectively. Lloyd Irving in Soulcalibur Legends. The catch for the first two is each of them are playable from the start exclusively on one console Vader on PlayStation 3 and Yoda on Xbox and are paid Downloadable Content on the other, making the pair from a technical point of view the first fighting game DLC characters, predating Makoto Nanaya by almost two years.
Kratos in Soulcalibur: Broken Destiny. Tekken's producer, Katsuhito Harada, appears as a bonus character in Quick Battle mode using this style. Geralt of Rivia in Soulcalibur VI. While not Guest Fighters in the same sense as the others, there are also a number of characters who were created for the series by well-known artists.
In this sense, they count as well. He was available on all three console versions. Angol Fear was created by Sgt. Frog creator Mine Yoshizaki.
She is a cousin to Angol Mois from that series and made a one-off appearance in chapter of the manga after her debut, making her a genuine retroactive guest. Ashlotte Maedel was created by Oh! Scheherazade was created by RahXephon creator Yutaka Izubuchi. Shura was created by Gantz creator Hiroya Oku.
All these guest fighters have background stories and plots that sufficiently explain why they are in the series. However, they are never actually referenced again or even hinted about having existed at any point, and have zero impact within the story.
The 5 created characters for IV, including Angol Fear, are an exception as they are actually mentioned as part of the story, with Ashlotte having the strongest connection due to her part in the story for V's new Astaroth. On another note, Ubisoft 's Word of God on Ezio's presence is that it is easily explained through the Animus, the decidedly time-spanning but not universe-spanning Framing Device of the Assassin's Creed universe.
The latter seems to be backed up by Ezio's official profile, which has him retrieving an item from the Templars that seems to briefly transport him to , this leaving erratic readings in the Animus. And Yoshimitsu could be considered one, at least in spirit, given a similar character exists since the first Soulcalibur.
While vaguely hinted at first, it was confirmed for V that this Yoshimitsu is the founder of the group the Tekken Yoshimitsu forms part of, and the first in a long line of successors carrying the same name.
On top of all that, the very first game subverts this trope with the hidden character Han Myong. He actually has a name in-game, and can be unlocked, but the game's MC only ever refers to him as "Guest Fighter" for some reason, even though this was the first time such a character ever existed.
It's worth noting that she has never appeared in any actual Halo media, since she was created specifically for DOA4. Jacky Bryant joins up as well in Dead or Alive 5: Ultimate. Mai returning also marks one of the only examples of a guest character making appearances in multiple installments of a fighting game series and likely the only such example outside of Smash Bros.
The Japanese version of Marvel Super Heroes vs.
He carried around a little satchel full of props as he fought. His super move was to fling every prop in the bag in a giant shotgun-blast of random objects.
When he won, he'd pull out a little camera, hold it at arm's length, turn it around, and snap a picture of himself.
He was removed from the US version , although data for him still exists in the game. Similar to The King of Fighters example, the use of Capcom-owned characters in their Marvel Comics -licensed fighting games predicated the start of the Marvel vs.
Capcom series. Akuma also appeared in the console version of Cyberbots as a mecha under the name "Zero Akuma".
Sakura also shows up in the first Rival Schools game. And he can use all the elements for attacks.