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Have you ever wondered why the whistles are blown when they are? This page is your guide to everything from an assist to a Zamboni. Here you will find various glossaries of terms common to the game. Consider this your cheat sheet to following the greatest game on Earth.
Various Hockey Terms Here you will find other terms and jargon related to hockey. Once again, italicized words have clickable links to examples. Assist - When a player helps to set up a goal for his team via a pass, deflection, or any other means of playing the puck.
There can be up to two assists on a given goal. Backhander - A shot attempted by a player using the back side of his stick blade.
Body Check- Body contact by a player in the act of knocking over an opponent or separating him from the puck.
Breakaway- A clear path to the net for an attacking player, unimpeded by any defenders. Center- Forward position usually responsible for face-offs, as well as patrolling the middle of the ice in all three zones.
Clearing the Puck- On defense, the act of getting the puck out of your defensive zone, forcing the opponent to retreat. Deke- A fake by an attacking player using skates, body, or stick to try to confuse a defender and navigate the puck around him.
Freezing the Puck- When a goalie gains control of the puck either in his glove, or underneath his body, a whistle stops play and a faceoff ensues. Full Strength- When both teams have no players in the penalty box, both teams are skating 5-on-5 full strength.
Goal Crease- The blue painted area that the goaltender is entitled to on the ice. If the goaltender is impeded or contacted within this area, a goalie interference penalty may be called.
Hat Trick - When a player scores three goals in a single game. Intermission- A break in the action between periods that doubles as the time for the ice crew to resurface the ice with a Zamboni.
Line Change- When a team substitutes players, either during play action or after a whistle. Linesman- An official in charge of determining offsides, icing, dropping of the puck, and breaking up altercations.
Neutral Zone- The area between the two blue lines in center ice. Offside - The puck must be the first thing to enter the offensive zone. If a player on the offensive team enters across the offensive zone blue line before the puck crosses, the play is offside and there is a face-off either in center ice or the defensive zone.
One-Timer - A slap shot that is taken immediately following a pass from a teammate with no catching or stopping of the puck in between, all in one motion.
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Penalty Box- The covered bench area where players have to serve penalties they have committed normally across from their bench Penalty Kill- The act of a team trying to prevent a power play goal by the opponent following a penalty they committed.
If the opponent commits two separate penalties by two different players, the opponent can have a 5-on-3 power play, or two man advantage.
Puck- The main object of play, a 3-inch wide in diameter by 1-inch thick disk made of vulcanized rubber and frozen prior to games. Save- The act of a goaltender knocking the puck away, catching it, or other means of preventing a clear shot on goal from entering the net.
Screen - When an offensive player stands right in front of the goaltender in hopes of clouding his vision and preventing him from seeing the puck. Shootout - After overtime is played, if a game remains tied, a shootout commences, in which teams send out three shooters each to take penalty shots.
The team that scores the most in 3 rounds wins. If tied after 3 rounds, sudden death commences until a team both scores and prevents an opponent from scoring in the same round.
Shorthanded Goal - A goal scored by a team that is competing with fewer players on the ice than their opponent. Slap Shot - A shot where a player winds his stick back behind his body, often over his chest and slaps the puck in one swift motion. Slot- The area in the offensive zone between the two faceoff circles, extending from the top of the crease to the point area.
Tag-Up Offsides - If a team is deemed to be offsides but is not touching the puck, the offsides team may retreat out of the offensive zone and then continue pursuing the puck without incurring a whistle.
Top Shelf - A goal that is scored in the top part of the net between the top crossbar and the back support bar at the top of the net. Turnover - When a player has a pass intercepted by an opponent or when the puck is taken away off of his own stick. Wing- Forward position that often roams along the outer thirds of the rink, either on left wing or right wing.
Delay of game- When a goalie or skater purposely delays the game by means of either purposely shooting the puck out of play, closing a hand on the puck skaters only , or intentionally knocking the net off of its moorings.
Diving- When a player is deemed to have embellished a fall or other action in an effort to draw a penalty for his team, he may be called for diving, a form of unsportsmanlike conduct.
Double minor- Normally reserved for high sticking infractions where a player's high stick has drawn blood or an injury to an opponent.
Incurs a four minute penalty. If an opponent scores within the first two minutes of the penalty, they continue to have two minutes of power play time. Fighting-A fight between two players, which results in a major penalty for each participant.
Game misconduct- Not to be confused with misconduct, a punishment levied by an official to a player who caused serious harm or injury to an opponent at the officials' discretion. Goaltender Interference - the act of an attacking player contacting or impeding a goaltender from being able to play his position.
By rule, the goaltender is entitled to his goal crease area at the officials' discretion. High-sticking - When a player clips an opponent with his stick lifted above his waist often striking the opponent in the head or neck.
Interference - When a player impedes the progress of an opponent who is not in control of the puck and is pursuing the puck. Can also apply to body checks away from the puck in some instances.
Major- A 5-minute penalty that is called normally for fighting for an action that, at the referee's discretion, was an attempt to cause injury to an opponent. Sometimes a major also incurs a game misconduct. For non-fighting majors i. The opposing team can also score as many power plays goals as possible during this time, as the offending player is not released upon the scoring of the first power play goal.
Minor- A two-minute infraction for a penalty that did not cause injury but did impede an opponent from making a play. The offending team has to skate one man short during the duration of the opponents' two-minute power play.
If a power play goal is scored, the penalized player is immediately released from the penalty box. Misconduct- A player may be given a misconduct not to be confused with a game misconduct , which is a minute penalty that does not affect man power i.
Players can receive misconducts at the referees' discretion, often for instigating fights or verbally abusing an opponent or official. Penalty Shot - When a player is tripped, hooked, or impeded on a breakaway in a way that prevents him from getting a good shot or scoring chance off, he is awarded a penalty shot.
The player starts with the puck at center ice and gets a free shot at the goalie, unimpeded. Roughing - When minor altercations or scuffles, i. Tripping - When a player trips an opponent with his stick, skate or any part of his body.
When done with a skate, it also is referred to as slew-footing. Unsportsmanlike Conduct- Any action deemed to be unsportsmanlike or not tolerated on the playing surface.